Laurens Moonens
Laurens Moonens

Gameplay programmer
Gameplay programmer

Replaceable
Replaceable

Details
Details

Project details

  • Unity C#
  • Uses in-house pipeline Synk.
  • Uses Unity's ECS framework

My role

  • Prepare and finalize vertical slice
  • Take full responsibility over various new core game systems:
    • Powerline puzzle system: a puzzle system which dynamically sends and blocks "power" through various pipes and rotatable puzzle elements.
    • Interactable object system: a flexible and generic system, allowing the playable character to interact with various objects, and give level designers full flexibility over the result of said interaction.
    • Partymember UI system: the main HUD allowing the player to switch between multiple playable characters.
    • Dynamic camera system: allows the camera to switch focus between different playable characters. Allows smooth transitions between various camera states, effects, and perspectives.

About Replaceable
About Replaceable

In REPLACEABLE, you play as a robot designer with a wiped memory who has been artificially kept alive by a hostile A.I. for decades. Hack your way through your old facility and assemble a party of distinct robots to confront the A.I. and fight for your freedom.