Replaceable
Details
Project details
- Unity C#
- Uses in-house pipeline Synk.
- Uses Unity's ECS framework
My role
- Prepare and finalize vertical slice
-
Take full responsibility over various new core game systems:
- Powerline puzzle system: a puzzle system which dynamically sends and blocks "power" through various pipes and rotatable puzzle elements.
- Interactable object system: a flexible and generic system, allowing the playable character to interact with various objects, and give level designers full flexibility over the result of said interaction.
- Partymember UI system: the main HUD allowing the player to switch between multiple playable characters.
- Dynamic camera system: allows the camera to switch focus between different playable characters. Allows smooth transitions between various camera states, effects, and perspectives.
About Replaceable
In REPLACEABLE, you play as a robot designer with a wiped memory who has been artificially kept alive by
a hostile A.I. for decades. Hack your way through your old facility and assemble a party of distinct
robots to confront the A.I. and fight for your freedom.