Laurens Moonens
Laurens Moonens

Gameplay programmer
Gameplay programmer

Coriolis
Coriolis

Details
Details

Project details

  • Unreal engine 4
  • Windows
  • Online multiplayer
  • Time scope: 3,5 months
  • Group project:
    • 3 programmers (including me)
    • 2 artists

My role

  • Player​ mechanics movement, attacks and bullet selection
  • Coriolis effect (curving bullets and path prediction)
  • Different bullet behaviors

About Coriolis
About Coriolis

Coriolis is a game, with the main purpose of demonstrating a unique physical phenomenon called the Coriolis effect. This effect is visible when launching projectiles in outer space, hence the game is situated in a rotating spaceship. The battle area in Coriolis, is a big cylindrical spaceship, that is constantly rotating, in order to create an artificial gravitational force. When shooting a bullet, this projectile flies in a completely straight line, but because the player is rotating, it seems like the projectile's trajectory is curved.