Coriolis
Details
Project details
- Unreal engine 4
- Online multiplayer
- Time scope: 3,5 months
-
Group project:
- 3 programmers (including me)
- 2 artists
My role
- Networked player​ movement
- Coriolis effect (curving bullets and path prediction)
- Player actions, attacks, and bullet selection
-
Different bullet behaviors
(splitting bullets, homing missiles, ...)
About Coriolis
Coriolis is a game, with the main purpose of demonstrating a unique physical phenomenon called the
Coriolis effect. This effect is visible when launching projectiles in outer space, hence the game is
situated in a rotating spaceship. The battle area in Coriolis, is a big cylindrical spaceship, that is
constantly rotating, in order to create an artificial gravitational force. When shooting a bullet, this
projectile flies in a completely straight line, but because the player is rotating, it seems like the
projectile's trajectory is curved.